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35 point Random Caster Event
Army composition: 35 point list that does not include any warcasters or warlocks. In addition players should bring 6 warcasters for their list. For example, Chris’s sample Cryx warcaster list could look like…

1.) Prime Asphyxious
2.) Epic Deneghra
3.) Mortenebra
4.) Epic Asphyxious
5.) Terminus
6.) Prime Skarre

Retribution players should bring all 5 current retribution casters. Retribution players are allowed to place any of their 5 casters in the 6th spot. A sample Retribution list could look like…

1.) Vyros
2.) Garryth
3.) Kaylessa
4.) Ravyn
5.) Rahn
6.) Ravyn

Mercenaries are to bring all caster choices possible for their given contract. Mercenary warcaster choices may be duplicated to fill out all 6 spots on the list. For example a 4 star contract warcaster list would look like….
1.) Prime Magnus
2.) Broadside Bart
3.) Fiona the Black
4.) Epic Magnus
5.) Broadside Bart
6.) Epic Magnus

A more extreme sample would be the seaforge contract warcaster list like…
1.) Durgen Madhammer
2.) Gorten Grundback
3.) Durgen Madhammer
4.) Durgen Madhammer
5.) Gorten Grundback
6.) Gorten Grundback

Notice in all lists that all possible warcaster choices are used before any duplications occur. At registration, in addition to their army list, players are asked to turn in a list numbered 1-6 with each of their warcasters/warlocks on it.

Time Limits: Turns: 10 minutes Base Match Length: 80 minutes

Scenarios: SR 2010 scenarios will be used.

Victory conditions: Per the SR 2010 scenarios.

Special Rules: At the beginning of each game, the TO will randomly determine which number warcaster/warlock will be used by all players. For example, Chris submitted his warcaster choices as…

1.) Prime Asphyxious
2.) Epic Deneghra
3.) Mortenebra
4.) Epic Asphyxious
5.) Terminus
6.) Prime Skarre

At the beginning of game 1, the TO randomly determines that warcaster option 3 will be used by all players. In that case Chris’s game 1 will use his 35 point cryx list along with Mortenebra as his caster. Then in round 2, the TO randomly determines that warcaster option 5 will be used. In this case, Chris will still use the 35 point list he did in round one but now the warcaster will be Terminus.

20 Point Mangled Metal/Tooth and Claw Hardcore Rules

Army compostition: Players are to bring a fully painted and based 20 point army. 1 list per participant. The army may only include a warcaster or warlock and their warjacks or warbeasts. Companion models are allowed. ie Deryliss with Mortenebra or the Scrap Jack with the Old Witch for examples.

Time limits: Each turn will be 3 minutes. Games will run 30 minutes.

Scenario: all scenarios will be Killbox from SR2010

Victory conditions:
1.) The last opposing warcaster/warlock is destroyed or removed from play.
2.) The last opposing warjack or warbeast is destroyed or removed from play
3.) At the end of each turn, starting on the first’s player’s third turn, a player loses the match if any friendly warcaster or warlock is not completely within the killbox
4.) If the match goes to time, the player with the most army points within the killbox wins. (Warcasters/warlocks are worth 5 points)

Ye be warned… For the past 2 years the best players from around the nation have descended on St. Louis to participate in one of the most intense and grueling Warmachine and Hordes competitions known to man and beast. The St. Louis Riverdogs are pleased to announce our third annual Privateer Weekend at DieCon X June 4th through the 6th. This will be the premiere event for the Midwest prior to Gen Con 2010. Privateer Weekend consists of 3 days of spine crushing, cortex smashing fun coursing over more than 7 events. The terrain is amazing. The competitors are top tier in both skill and personality. Here lies the ultimate in gaming. Featured events over the weekend include a specially designed train event by the Iron Agenda podcast, two Steamroller 2010 competitions, an ongoing Tide of War competition, Iron Kingdoms knowledge tests hosted by Capt. Saultydog, and our main event, the first official Mark II Hardcore tournament on Saturday. If this wasn’t enough, the weekend will also feature various painting competitions and a diorama competition.

Complete schedule and details are available on our site, http://privateerweekend.gamestlouis.com/ or keep up to date by following us on Twitter at http://twitter.com/PrivateerWknd. See all the fun-filled convention activities and preregister at http://diecon.com. Registration for DieCon X is only $26.00 until April 15th. After that, registration increases to $31.00 – still an amazing bargain. Online payments will be accepted via PayPal. Those particpating in Hardcore will have an additional 5 dollar fee which goes towards a personalized 2010 Official Hardcore dogtag. Remember to select “PP Hardcore” under the list of Saturday events to reserve your spot today and enter your requested personalization at that time. Our schedule is listed below…

Friday June 4th
1.) Iron Agenda Presents: Battle for Steelwater Rails:2 pm The Iron Agenda podcast will kick off our first day with a specially designed event. This 35pt Warmachine and Hordes event features one of the most iconic steam creations: Trains! Custom scenarios created by the Iron Agenda podcast will have players throwing down while being part of an overall story about the railways of the Iron Kingdoms.

2.) 20 Point Mangled Metal/Tooth and Claw Hardcore: Our 20 point mangled metal and tooth and claw hardcore will take place after the completion of the Iron Agenda’s Train event. Our first day of Privateer Weekend 3 finishes off with just the casters, their beasts, and jacks. Warcasters and warlocks will direct their jacks and beasts against each other in flesh ripping, metal sundering action. One list per participant is allowed. Each turn will be 3 minutes and games will last only 30 minutes so you gotta be quick. Remember, this is a mangled metal/tooth and claw event so not only does assassination win the game but eliminating all the jacks or beasts does too. Also remember, this is Hardcore so all models must be painted and based. Will the machinations of men win out? Or will the unbridled fury of beasts reign supreme? Prizes TBA.

Saturday June 5th
1.) Official Mark II Hardcore: 9 am: This is the big one, boys and girls. This is the pinnacle of Warmachine and Hordes gaming. It is a rare honor that Privateer Weekend attendees will have to compete in the first official Mark II Hardcore event. Bring your best 50 point Warmachine or Hordes list and throw down with the best of the best. Each player is allowed a single 50 point Warmachine or Hordes list and the army must be fully painted and based to participate. All games are timed. If time runs out, put down your dice and let your opponent rip into you. In order to survive in this intense combat you had better not only know your army but your opponent’s army as well. However, with a unique intense format also come unique prizes. There is a 5 dollar fee to participate in Hardcore which goes to a dog tag for each participant. All participants who preregister for Hardcore will receive a special personalized dog tag for playing in the event. Official rules and prizes for Hardcore will be forth coming but get your 50 points painted up now. You will not want to miss out on this once in a life opportunity.

2.) 75 points Steamroller 2010: 9 am: This will run concurrent with Mark II Hardcore. Hardcore not your thing? Then how about a grueling 75 point Steamroller 2010? This event will feature both Hordes and Warmachine factions in a standard Steamroller 2010 scenarios. The official rules for steamroller 2010 can be found here. Prizes to be announced.

3.) 35 point random caster event: This event will follow the Mark II Hardcore and 75 point Steamroller 2010 events. Are you the master of your faction? Can you win with any caster? Time to prove it then, buttercup. Bring a single 35 point list that does not include a caster’s warjack or warbeast points and 6 caster choices for your faction. In addition to a printed list a player needs to have each of their 6 caster choices listed on a sheet of paper numbered 1 thru 6. At the beginning of each round, the tournament organizer will roll a die 6 to determine which caster will be used for that round. Scenarios will be taken from the Steamroller 2010. Retribution players are allowed to duplicate 1 warcaster choice in their list to fill it out to 6 spots. Mercenary list are allowed to duplicate warcasters to fill out their 6 spots but they must use each available warcaster for a contract at least once. Prizes to be announced.

4.) Capt Saultydog’s Trivia Challenege: All day Saturday. Know what the prefered food is for a Gorax in heat? Know how many hull boxes a Cyclone has? Then you might be ready to partake in the Captain’s trivia challenge. Particpants are welcome to pick up a trivia packet at the beginning of the day and complete over the course of the day. All entries must be turned in by 9 pm that night. So, do you know more about the Iron Kingdoms than Captain Saultydog? Prizes to be announced.

Sunday June 6th
1.) 50 point Steamroller 2010 and Warmachine Weekend Qualifier: 9 am: One last chance to play in a steamroller event before the weekend concludes. This event will feature both Hordes and Warmachine factions in standard Steamroller 2010 scenarios. This 2010 steamroller has an added twist. The winner of this event will receive a free pass to Warmachine Weekend and automatically be qualified for their invitational event. Other prizes to be announced. The official steamroller 2010 rules can be found here.

2.) 25-35-50 point Escalation event: 9 am: Want to do something a bit different than a standard Steamroller event? The escalation tournament is designed to test players by making their casters excel in various army lists. Each player designs three lists from a single faction. The first list is a 25 point Mangled Metal or Tooth and Claw list. The second list is 35 points and is built off the first list. However, the second list may add troops and solos in addition to more jacks and beasts. The 3rd list increases the point total to 50 points and is constructed off the second list with additional troops, jacks, and beasts. The 25 point list will be played in round 1, the 35 point list in round 2, and the 50 point list in round 3 and on. Take note, you can only ever add onto a list, never take away. For instance, a player can start with a 6 man unit and increase it later to 10 but the converse is not true. Prizes to be announced.

Weekend Long Events
1.) Painting competitions: Warmachine and Hordes is not just about pushing little figures over a table. There’s also an equally important hobby aspect. This year we’re honoring the hobby aspect by adding painting competitions to our repertoire. Players will have the chance to submit minatures for the painting competitions starting at 2 pm on Friday June 4th through 10 am Sunday June 6th. Judging will be done on each category on Sunday June 6th and prizes will be handed out at the final ceremony.

Catergories are
a.) Best painted warcaster/warlock
b.) Best painted warjack/warbeast
c.) Best painted unit
d.) Best painted battle group
e.) Best conversion
f.) Best diorama
2.) Capt. Saultydog’s Brainteasers: At various tournaments, participants will have the opportunity to win door prizes based off their Iron Kingdoms trivia knowledge. People currently participating in an event that has one of Capt. Saulty’s Brainteasers may submit their answer anytime during the tournament. At the end of each tournament, Capt. Saulty will draw answers and the first correct answer will be awarded the door prize for that event. Prizes to be announced.

3.) Tide of War: During the course of Privateer Weekend, participants will have the chance to earn Tide of War points to compete for the Privateer Weekend Champion award. War points are awarded based on the size of the game played and whether or not the player was victorious. These games include both tournament games and friendly games played outside the tournament scene, but yet on the Diecon premises. A player does not need to play the same faction each game unless he/she is in a tournament. Games may range between 20 and 100 points. A player may not play the same opponent back to back. When the game is not a tournament game, both participants are responsible for notifying judges before the game begins, where it is being played, and the outcome of that game. If the players do not notify a judge, then the game will not be counted. So what goes to our overall War Champion? Well, we’re keeping that hush, hush for now but the prize is absolutely huge. Let’s just say it will be something large and fully playable.

Hopefully the list of unique and exciting events has piqued your interest into attending Privateer Weekend 3 at Diecon X. Please check out http://privateerweekend.gamestlouis.com or http://www.diecon.com for more information or PM PG D.Vader or PG AslainKheog. For hotel information check here for special rates. Hope to see you there!

* 35 participants are need for Hardcore. If this number is not met, a Steamroller 2010 50 point event will be ran in it’s place.

There are Huge Surprises Ahead

We have kicked the planning into high gear for Privateer Weekend. You will not believe the surprises we have in store for you.

Stay tuned.

Follow Us on Twitter

Keep your eye on http://twitter.com/PrivateerWknd for more updates about Privateer Weekend.

We are planning a a huge event for you this year. We encourage you to check back often for updates from all of Committee members helping to bring you Privateer Weekend 3 this year only at DieCon 10 in the St. Louis area.

We are exited and hope you will be too.

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